name = Gold Drum
preview = IRL Drum Medium.bmp
dir = IRLDRUMS
model = IRLDRM_GOLD_medium.gmf
type = extenders
base = Component
passthru = drum_collision
description = Thick gold drum with a small diameter for spinning weapons.  Stack them to make a wider drum.  4200 hitpoints.
damagesounds = sounds\high_metal_tink.wav
hitpoints = 4200
normal = true 1 0 0
decal = pierce01.tga 0 0 -1 .5 .5 0
attachsound = sounds\cmp_generic.wav
material = metal(.2)
standard = 1
Sort = 10
mass = 10.5